SpinQuest Quest Editor Redesign — Cleaner Form Layout

The Create/Edit Quest form is redesigned with logical grouping: basics up top, quest details in a compact grid, and optional features (media, checklist, trivia) in collapsible panels.

Why We Redesigned the Quest Form

The quest creation form grew over time. Every new feature — embed codes, checklists, trivia options, difficulty variants, media URLs — just got added to the bottom. By the end, it was a wall of fields with no clear structure, and creators were left guessing what each section even did.

We rebuilt it from scratch with one rule: put things where you'd naturally expect to find them.

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What Changed

### 📌 Basics First
The top of the form is now just the essentials: Quest Name and Description. No clutter, no distractions — just the two things you always fill in first.

### ⚙️ Quest Details — Compact & Logical
All the core settings live in a single grouped section:

### 🗂️ Optional Features — Collapsed by Default
Three panels sit below the main settings. They're collapsed until you need them, so the form feels short for simple quests and expands when you want more:

Panels show a badge count when they have content, so you can see at a glance what's filled in.

### ⚡ Advanced — Difficulty Variants
Difficulty variants (e.g. "3km at Easy, 10km at Hard") are still there but moved to their own collapsible panel at the bottom. Most quests don't need them, so they stay out of the way.

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Same Data, Better Experience

Nothing changed under the hood — all the same fields save to the same places. This was purely a UX and layout improvement. Existing quests load exactly as before; you'll just have a much easier time editing them.

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Open It and See

Head to any wheel → Manage List → Add Quest (or edit an existing one). The new form is live now.

#quest editor #creator tools #manage list #form redesign #update #UX