The Darts steal mechanic is completely rebuilt — hit the right segment, complete the challenge, and earn bonus points plus your regular turn.
The old steal system in Throw and Do mode was barely functional — it showed a banner but didn't actually let anyone steal anything. We tore it out and rebuilt it properly.
### When Someone Passes
If a player passes a challenge on a segment (say, Segment 18), a 🔥 Steal Opportunity banner appears for the next player.
The banner tells them exactly what to do:
> *"Hit Segment 18 to steal 50 bonus pts from [Player]. Complete the same challenge and you'll get the bonus + your regular turn!"*
### Hitting the Right Segment
The next player throws at the real dartboard. If they land on Segment 18, the same challenge appears — now framed as a steal attempt.
### Complete the Steal
If they complete the challenge, they:
1. Earn the bonus points stolen from the passing player
2. Get their regular throw for their actual turn
### Miss the Segment
If they hit any other number, the steal expires and they just play their normal turn.
### Steal Expires After One Turn
If the opportunity isn't taken in the very next turn, it's gone. No multi-turn hoarding.
The old version just passively checked if you happened to land somewhere. The new version creates a real risk vs. reward decision — do you aim for the steal segment and sacrifice scoring on your regular throw, or play it safe?
#spinquest #darts #steal mechanic #throw and do #games update